Types

Provides a 3D array class.
Provides a simple 2D axis movement controller.
Used to provide a singleton reference that houses a GameObject that is to be used as a common location for various managerial game objects.
The color.
Extension methods for the type.
Used to determine a predefined axis on standard planes.
Implements a generic equality comparer that uses a callback to perform the comparison.
Provides a class for a platform independent image.
A that supports layering.
Contains extension methods for the type.
extension methods for unity.
Provides a component for grid mapping.
Provides extension methods for the type.
Provides helper methods for line drawing.
Provides a hidden class for executing unity coroutines.
Provides an interface for storing and retrieving values.
Provides a class for retrieving localized strings.
Provides methods that are used to generate various basic mesh shapes.
Provides various keys as global constant values for use with the settings system.
Provides a simple performance testing class that utilizes .
Provides a simple performance testing class that utilizes .
Provides a MonoBehavior for changing the orthographic size of a camera.
Used to represent a location in 2D space using whole numbers.
Provides a model for prefab drawing brushes
Provides a resource manager service for retrieving content.
provides extension methods for the type.
Used as the central hub to manage settings for various Codefarts tools.
Stores an ordered pair of integers, which specify a and .
Size structure.
Provides a MonoBehavior for one object to follow another object along a specified 2D axis.
Contains extension methods for the type.
Provides a model for tile selections.
Provides a model that contains timer information.
Provides a model that contains timer information.
The tint type.
Provides event arguments for the interface.
Provides extension methods for the interface.
The vector 2.
The vector 3.
Provides a XML file based repository.
Contains helper methods for the xml settings implementation.